Journey to Freedom (Warriors of Aralan Seven)
Josiah is a prince... albeit one that has just about had it with his hypocritical parents and grandparents, the ruling family of Aralan. Sure, he's not that much different than they are, really—but when they turn down a small country's plea for help in an oncoming war, Josiah is furious. A full one-eighth of his blood comes from that country, and he can't believe his ears when they send the emissaries away without a promise of assistance. So he flees the castle, hires a cook to feed him in his travels, and breathes the free forest air for the first time in his twenty-one years of life. Sleeps on the ground for the first time in his life. And argues—constantly—with the most stubborn cook he's ever met in his life. Emma is not one to take orders quietly, despite coming from the poorest part of Freymont; a stark contrast with her sweet-tempered, eleven-year-old sister named Hadassah. Add in Josiah's crazy hermit uncle, a pair of mischievous identical twins, an unheard-of amount of sass, a war of epic proportions, and a betrayal or two—and you have a Journey to Freedom.
Healing Scars (Warriors of Aralan Six)
For once, Allister's life is good—very good. The villagers of Linfort have accepted him as their own, allowing him to teach some of their children how to throw knives. He's happily married, and he and his wife are expecting their first child. With a history like his, that fact makes Allister nervous, but he knows he'll be a good father as long as he has his wife at his side. But when she dies unexpectedly, leaving him with a son to raise on his own, Allister's world is turned upside-down.
The situation his hauntingly like his own upbringing—a single father struggling to raise an only son after his wife's untimely death, but Allister can't bear the thought of turning into his father. It doesn't help matters when Ben, his son, begins to go down the same path of lying and thievery that Allister did in his younger years, and just when he thought it couldn't get much worse, an old enemy reappears. Can Allister get his son's attention in time to stop him from doing real damage, or will the enemy triumph in the end?
Freedom from the Darkness (Warriors of Aralan Six)
[Currently being combined with A Light in the Shadows]
Winter can seem like an eternity with the knowledge that there are slaves in the southern quarter suffering and dying without any hope of rescue. It's even worse when you're one of the few that knows they can help—if only spring would come and free Linfort from its icy grasp. Such are the sentiments of Allister and his friends, who set out to rescue the slaves as soon as the weather warms. It's a pretty straightforward mission: go to the southern quarter, amass an army, and attack the wooden compound that keeps the slaves penned around the Pretiosum mines they work in. But then Allister is plagued by nightmares of his past before Linfort, memories that weaken him to such a state that he can hardly function. Rhoslyn, Bradyn, and Ava would all be more than willing to help him, if he'd only tell them what's troubling him, but he won't. After all, why should he bother them with a few childish bad dreams? He just needs to grow up, and know that the past is in the past. The only problem is that winning the war of the mind is something that Allister has always struggled with.
A Light in the Shadows (Warriors of Aralan Five)
[Currently being combined with Freedom from the Darkness]
It's been two years since Allister first came to Linfort. Two wonderful, peaceful, stress-free years, in which his faith in a saving God has done nothing but grow. In fact his life had made such a drastic change from bad to good, that some days he was able to forget the horror he had experienced under his father's brutal rule. He was a different person now—a person that would follow his cousin Rhoslyn and their friend Bradyn to Freymont to watch them compete in the Tournament of Warriors for the first time. After the competition they were to head to Greenhurst in the southern quarter, where they would meet Rhoslyn's parents, who were there visiting Silas and Edyth. Really, what could go wrong? Never mind the fact that Allister had been feeling uneasy about the trip to Greenhurst ever since arriving in Freymont. And that strange bend in the route shown on their map? Whatever that was about, if they followed the curve, they should be fine.
Unfortunately, not even the residents of the southern quarter knew of the evil that lurked in their very own woods.
Finding Hope (Warriors of Aralan Four)
Branwen’s fourteen-year-old daughter Rhoslyn, is intrigued when she comes home one day to find three strangers in the house, arguing with her parents. Who are these men? Two of them appear to be the same age as her father, but one of them is younger—much younger, about her age. He turns out to be Allister, Rhoslyn’s cousin, and he with his father and uncle have come all the way from Norwynnd. Needless to say, Rhoslyn and her best friend Bradyn get off to a bad start with Allister when they find him unusually secretive, and instead of deterring Rhoslyn with his bad attitude, Allister unwittingly encourages her curiosity. She knows he has a secret, and she’d determined to find out what it is. To complicate matters, a dark-skinned man from Calima, Aralan’s closest neighboring country, appears the day after Rhoslyn’s relatives, bringing with him a new religion, and it looks like he’s going to be there a while due to his broken leg. While he’s there he insists on telling others about his faith, and Rhoslyn doesn’t know what to think. Why is her cousin so secretive? Why does this man from Calima think she needs God? And most of all, why have her relatives from Norwynnd come to Linfort now, after all these years?
Fires in the Night (Warriors of Aralan Three)
It's been six years since Branwen first brought Quintin to Linfort, and now they're married with two delightful little girls. Both of them would like nothing more than to continue the life of peace they've started, but unfortunately that is not to be when villages in the northern and western quarters of Aralan begin to be ruined by mysterious fires. No one knows who is setting them, because no one is ever left alive after an attack, and it seems Linfort is soon to be targeted. To make matters worse, Quintin disappears while on a trip to warn King Thomas of the threat to his country, leaving Branwen alone when Linfort is in its hour of need. Where has Quintin gone? Who are the attackers? Why are they destroying so much of Aralan, and who's behind it all?
Beyond the Mountain (Warriors of Aralan Two)
Branwen thought her previous adventure to the North Mountain had been her last—after all, Captain Gavel's fortress had collapsed after she and the three others rescued the necessary crowns. She thought that she'd get to see Edyth, Quintin and Silas at the annual Tournament of Warriors for only a few days each year. But most of all, the last thing she expected was to ever go beyond the North Mountain... and that's exactly what she did. When the young princess went missing during the last night of the Tournament, the king and queen turned to the four faithful heroes to rescue the kidnapped child. And that’s how Branwen found herself caught up in yet another once-in-a-lifetime journey, headed north—this time, beyond the mountain.
Branwen's Quest (Warriors of Aralan One)
When the royal herald came announcing a mandatory Tournament of Warriors, Branwen was the last one to get excited. Sure, she was a good enough archer, but why should she be forced to go to the tournament just because the king said so? She had nothing to prove! Yet when she got there her competitive spirit took over and she succeeded—enough so that she was singled out by the king to take a difficult journey with three others who were as different as night and day from each other. Why? To recover the king and queen's missing crowns. Will they ever be able to overcome their differences and get along to complete their mission, or will they fall prey to an unexpected danger posed from within?
Tè Nan Lezar
Taryn and Christopher Paxton, a brother and sister team, are the two most-wanted rebels in the entire country of Arcor, but when they get caught they are thrown into a time machine that takes them back thousands of years to the Land of the Dinosaurs. Neither one of them know what to expect, least of all to find a legend named Oliver Frader there. He, previously a museum curator, had also been a rebel, up until he was thrown into the time machine created especially for him twenty years earlier. Together the three must endure both mental and physical hardship in order to escape Tè Nan Lezar alive and return to Arcor and free it from its Age of Tyranny.